AAA Games Credits

2024

2023

2023

2025

About Me

Hey, my name is Tommy.

I love the world of interactive sound, from gathering my texture pallet, to layering and and orchestrating the cadence of each grain of sound and silence, and coding the logic of how the sound plays in-game.

I have been working on Call of Duty for nearly 3 years as an Associate Audio Designer at Raven Software. My specialty lies in designing satisfying & realistic Explosions and Impacts, anything with crazy Transients!

My biggest achievement in my career so far is my sound design work in Black Ops 6 campaign. I was assigned many high-impact scenes from start to finish, seeing my growth through each iteration and feedback from my wonderful mentors at Raven, and delivering sonic experiences that I am extremely proud of.

I also develop Audio Tools and features for our audio teams at Activision, to dramatically improve our productivity. I work in both C# and C++, mentored by expert / principal engineers at Activision.